![]() There are a few bugs in there, which I'll get into, but I need to share with you a current major issue and a few suggestions: I know the developers have said they're going to do more about indicating how the helicopter can be made flight-ready, but I otherwise find it intuitive yet expansive. Let me first say that I love the helicopter inspection screen and all of the mechanics. If they were reliable drops then there would be no point to the skill. Yes, some items and components can be looted, but this is RNG and cannot be factored into the base skills system. The skills also need more detail on exactly what they do (some are great) as well as indicating if a skill or accompanying recipe is currently being worked on by the developers and should be avoided. I was willing to work with the current skill system opened up slightly, but taking into account some recipes have dependencies on other skills you won't even know about until they're unlocked. In my opinion this cap needs removing because I can see no bigger issue with the game at this point (at the very least this should have a massive warning). I can only build one end tier item and it's a only component to other recipes!! I have a save in which I'm stable, have spent a huge amount of time amassing a stockpile, I am in the end-game and. ![]() What if I am one level away from a skill I really wanted? I am now blocked and have just wasted 40 in-game days (realistically 4+ of evenings). Have just discovered that on day 41 you will have reached a max level for all characters (10). Why is this better if it still takes 10 days (is currently 9) to unlock a T3 skill and 85 days (currently 84) to unlock the whole tree? A few reasons really: i) It won't break the current balance ii) It is more what players are expecting to see from a levelling system iii) It offers more flexibility and planning iv) Offers less wasted points spent only because you were distracted or were chasing a particular skill and v) Progression balance is more easily controlled by developers with potential tweaking Tier 1 skills cost 1 point, tier 2 skills cost 3 points and tier 3 skills cost 6 points.Points go into a points pool for each character.Points do not need to be assigned at the point of award and a subtle icon is placed on the character portrait to indicate they have sufficient points for a skill.Each character gets a skill point every day.I see why it was done, but I think there is a better interim solution in lieu of a potential overhaul of the skill tree (I personally need more time to play around with the current tree): I still think the current system is too restrictive. I took some time away to think after my initial thoughts on skills and unlocking and.
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